‘But to be in charge of a raiding party at the …that means his skills must have significantly improved from before…' You could not perform as well as before the injury. When the body is permanently damaged, Users would normally retire from dungeoneering–unless they're short of money, that is. There's no way to figure out why, right away, he's wearing an eyepatch, but it was still rather annoying to see him alive even after losing one eyeball. There was no chance of it being someone with the same name as Bae Jaemin after all, just a few hours ago, I had come face to face with his living self. It seems he's been scammed? Of course, it was worth seeing Kim Sangyoon's face turn as red as his hair, but Bae Jaemin's name in the notification–the news of him defeating the hard mode boss–was more important than the news regarding Ahn Joosung. "Ahn Joosung? Ahn Joosung, that bastard, was supposed to inform me before he defeated the boss!" While we were still meandering in the trap room, a notification regarding the parties that entered and defeated the boss monster appeared. This character can die to the ducky without you spending 50 Gold on "the blessing", but you've only got a 54% chance of keeping Ducky alive until turn 4, and, as you will be killing him on turn 4, Ducky must deliver the killing blow on turn 4.That eye-catching scene was, however, brief. 18% Chance of Death by Ducky - 50 Gold Edition. A larger chance of failure appears on turns 4 & 5 due to the possibility of Ducky suicide (Anger) or your inability to hold off killing him (which you will do in style) because you drew your damage card when he draws "Uhh.". Giving you a 93% chance of keeping him alive to his reshuffle. The 4 card hand size and 2 cards that don't directly deal damage make turns 2 & 3 a guarantee. The smaller 6 card starting deck dramatically improves the odds that you have a good card for the 1st turn. (Feel free to smack him into oblivion on that last turn!) Ducky will kill himself on turns 4 or 5, so you won't need more than 3 Catnips in a row. When you face the Ducky, your 1st turn must be a 1 damage attack (Pounce or Scratch), followed by a succession of Catnip plays. Purchase the Talisman of the Crone & the Hidden Den (Cat Burglar). You might as well get the "Look At The Size Of This Thing" achievement while you're at it. (PS: I had no idea it would turn out better!)Īgain, grind out 100 Gold with a Chump & fail the quest. If you draw Intuition again on turn 3, continue to cast it until you lose.įor completeness sake I offer a 2nd solution: You will have drawn your entire deck at this point (4 card starting hand + 1 card drawn on turn 2 + 2 cards drawn from Intuition). On your first two turns, play intuition and a 1-damage spell. The Apprentice has a 7-card starting deck but also the card "Intuition" which draws two cards but does not attack or block. You must purchase the Apprentice and the Talisman of the Crone. When you re-enter the dungeon, you will start the stage over, and therefore will have a chance to fight the Ducky again.Įven after this, there is some luck involved you may have to retry the fight a few times since the duck has less than a 20% chance to win. In order to do this, grind your way up to 100 gold through map exploration and treasure, then lose a fight or quit the dungeon, and make your purchase. To complete this achievement you need to use a different dungeoneer and purchase one of the blessing items (spoilers at bottom). If you play any other card combination on the first 3 cards, you will have done at least 2 damage and the duck will be dead by the end of turn 3. There is no card the Ducky can play on turn 4 that can hurt you enough to kill you. If you play "Cower" twice and "Eyes Closed Punch" once, you will deal one damage to the Ducky and block 1 (or 2) damage to yourself, leaving you with at least 3 health and the Ducky with 1. In the meantime, you also have to play 3 cards. In those 3 turns, it will deal 3 damage to you and 2 damage to itself. It takes the Rubber Ducky 3 turns to cycle through its deck. You are correct in thinking that the Chump cannot lose this fight.
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